I'm trying to get a scene setup where a camera can move around freely in a 3d world. The issue I'm having is that the camera perspective is based off of the corner of the scene instead of the camera. I have a group of planes that have the same x & y positions, but different z positions. If I point a camera right in front of it it, you should only be able to see the front object.
For example in papervision with a free camera it looks like this: http://useallfive.com/post/Picture%2022.png But in away3d, it looks like this: http://useallfive.com/post/Picture%2021.png I tried making the lens orthogonal, but this doesn't allow me to move around the z of the camera. Any ideas?
