I'm trying to get a scene setup where a camera can move around freely
in a 3d world. The issue I'm having is that the camera perspective is
based off of the corner of the scene instead of the camera. I have a
group of planes that have the same x & y positions, but different z
positions. If I point a camera right in front of it it, you should
only be able to see the front object.

For example in papervision with a free camera it looks like this:
http://useallfive.com/post/Picture%2022.png


But in away3d, it looks like this:
http://useallfive.com/post/Picture%2021.png

I tried making the lens orthogonal, but this doesn't allow me to move
around the z of the camera. Any ideas?

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