in my case I would have 243 bitmaps to tween and thus 486 if tweening from 1 to the other, do you reckon this would have a massive performance hit and most probably best to use preRender in a movie material?

tia

Fabrice3D wrote:
if its a vector material, just tween colors using rbg and set color value to material if its a bitmapdata, just tween factors and apply colortransform accordingly

if you prerender, use animatedbitmapMaterial or indeed moviematerial

Fabrice

On Dec 11, 2009, at 1:42 PM, Pierre Karadia wrote:

Dear All,

Is there a way to transform the color / material of an object. I can switch materials quite easily but would like a transition..

I have been playing the Tweener to get the job done but _brightness does not seem to be feature of materials.BitmapMaterial..

what is the easiest way, is it to cheat and do all the transitions in a SWF and then just apply the material as a MovieMaterial and then control the movie use play and stop()...

or can I use a Tweener class to crossfade the material? ie transform the bitmapData
??

any thoughts

PK


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