ok this is Od, I've found that the Event stays alive if I add a Trace (theParent....... children[0]); in onEnterFrame even.... It's tracing all the x y z's of the landscape .. Which is a pain in the ass and the ram has gone from 19mb to 55-60mb... Which I don't like as well..
But on a good note it's keeping the event alive. So I'm not sure. but if this was happening in C# I would put my money on garbage collection.. the Mesh looses all reference to anything else, so the garbage collection comes along and removes it from memory. Destroying the event as well. But on the other hand. The Mesh is still actively displaying on the screen. So you would think that it would disappear as well... It's ok if you were playing on a webpage, because the trace would never show I suppose... You got any Ideas on corrected this one? Cause I know I'm running out of Ideas.. :/
