thanks fabrice, will play around a bit with traces and see what i come
up with.

On Dec 15, 10:39 am, Fabrice3D <[email protected]> wrote:
> Hi K1ngr4t,
> try set a trace in your switch statement, since the Away call seams
> correct.
> also make sure that when you load the md2, all the prefixes are set
> properly, they appear into the debug/trace window
> the trace should look like
> [up0]
> [up1]
> [up2]
> [down0]
> [down1]
> [down2]
>
> prefix[digit]
> prefix == the animation sequence refferer
> digit, frame index
>
> if no or incorrect trace is displayed into the debug/trace window,
> means the md2 is not defined as it should
> also make sure yopu do not use the md2still class.
>
> you do not provide a bit more of your code
> but it should look like this:
> stage.addEventListener(KeyboardEvent.KEY_DOWN, keypressed);
>
> private function keypressed(e:KeyboardEvent)
> switch(e.keycode){
>         case 16:
>                 ...
>
> Fabrice
>
> On Dec 15, 2009, at 7:40 AM, K1ngR4T wrote:
>
> > Hi all
>
> > I have an md2 model, very simple for test purposes. It has 4 animation
> > sequences embedded, "up", "down", "left" and of course "right". I
> > would like to be able to change between these sequences when the user
> > presses the corresponding arrow keys on the keyboard. Could somebody
> > please refer me to a code example or even please just put together a
> > simple example for me as i am really stuck.
>
> > I am using a switch statement for the inputs using something like
> > this :
>
> > case Keyboard.LEFT :
> >                                    animTest.play(new 
> > AnimationSequence("left", true, true, 8));
> >                                    break;
>
> > etc. for each key. This does not work, any help would be greatly
> > appreciated. I do have scene.updateTime(); in my render loop so that
> > can't be the problem. When I try run the file I get an access of
> > undefined property error for animTest.
>
> > Thanks a million :)

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