thanks fabrice, will play around a bit with traces and see what i come up with.
On Dec 15, 10:39 am, Fabrice3D <[email protected]> wrote: > Hi K1ngr4t, > try set a trace in your switch statement, since the Away call seams > correct. > also make sure that when you load the md2, all the prefixes are set > properly, they appear into the debug/trace window > the trace should look like > [up0] > [up1] > [up2] > [down0] > [down1] > [down2] > > prefix[digit] > prefix == the animation sequence refferer > digit, frame index > > if no or incorrect trace is displayed into the debug/trace window, > means the md2 is not defined as it should > also make sure yopu do not use the md2still class. > > you do not provide a bit more of your code > but it should look like this: > stage.addEventListener(KeyboardEvent.KEY_DOWN, keypressed); > > private function keypressed(e:KeyboardEvent) > switch(e.keycode){ > case 16: > ... > > Fabrice > > On Dec 15, 2009, at 7:40 AM, K1ngR4T wrote: > > > Hi all > > > I have an md2 model, very simple for test purposes. It has 4 animation > > sequences embedded, "up", "down", "left" and of course "right". I > > would like to be able to change between these sequences when the user > > presses the corresponding arrow keys on the keyboard. Could somebody > > please refer me to a code example or even please just put together a > > simple example for me as i am really stuck. > > > I am using a switch statement for the inputs using something like > > this : > > > case Keyboard.LEFT : > > animTest.play(new > > AnimationSequence("left", true, true, 8)); > > break; > > > etc. for each key. This does not work, any help would be greatly > > appreciated. I do have scene.updateTime(); in my render loop so that > > can't be the problem. When I try run the file I get an access of > > undefined property error for animTest. > > > Thanks a million :)
