Thank you Pierre!
Uploaded an update last nite (1.107)
you can now copy a selected mesh, and paste it...
added few more history support.
Also fixes an issue with the fast loading awd files
where original maps are replaced with default ones.
More to come...
Fabrice
On Dec 18, 2009, at 12:44 PM, Pierre Karadia wrote:
5* for me
;)
Fabrice3D wrote:
thx Michael :))
More updates to come very soon. Implementing more history support,
delete, copy/paste... atm
should make the app way more friendly.
btw, if do you like Prefab3D, please rank it/add a review here:
It just takes like one minute of your time, but it help us greatly.
http://www.adobe.com/cfusion/marketplace/index.cfm?event=marketplace.offering&marketplaceid=1&offeringid=16140
<http://www.adobe.com/cfusion/marketplace/index.cfm?event=marketplace.offering&marketplaceid=1&offeringid=16140
>
thx by advance.
Fabrice
On Dec 17, 2009, at 1:47 PM, Michael Iv wrote:
PreFab Rocks!!! Fabrice ,thanks for the outstanding work you
are doing !!!
On Thu, Dec 17, 2009 at 2:15 PM, Fabrice3D <[email protected] <mailto:[email protected]
>> wrote:
Hi all,
An update for Prefab3D is available
highlights of this update:
New:
- raytracer supports now reflections
Note that since its not camera point of view based, might not be
suitable for some materials
- raytracer speed up
- history (cmd/z) (first implementation more will be supported)
mesh selected and light selected positions
mesh selected rotations and scales
Bug fixes
- null names meshes fix
was causing the renderers to freeze or "unknown errors" alerts
- lock/unlock should work as expected now
Hit the checkupdate btn :)
Fabrice
--
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Flash |Air |Games|OS|
Tel-0526237969
[email protected] <mailto:[email protected]>
[email protected] <mailto:[email protected]>