Thank you Pierre!

Uploaded an update last nite (1.107)
you can now copy a selected mesh, and paste it...
added few more history support.

Also fixes an issue with the fast loading awd files
where original maps are replaced with default ones.

More to come...

Fabrice

On Dec 18, 2009, at 12:44 PM, Pierre Karadia wrote:

5* for me

;)

Fabrice3D wrote:
thx Michael :))

More updates to come very soon. Implementing more history support, delete, copy/paste... atm
should make the app way more friendly.

btw, if do you like Prefab3D, please rank it/add a review here:
It just takes like one minute of your time, but it help us greatly.

http://www.adobe.com/cfusion/marketplace/index.cfm?event=marketplace.offering&marketplaceid=1&offeringid=16140 <http://www.adobe.com/cfusion/marketplace/index.cfm?event=marketplace.offering&marketplaceid=1&offeringid=16140 >

thx by advance.

Fabrice

On Dec 17, 2009, at 1:47 PM, Michael Iv wrote:

PreFab Rocks!!! Fabrice ,thanks for the outstanding work you are doing !!!

On Thu, Dec 17, 2009 at 2:15 PM, Fabrice3D <[email protected] <mailto:[email protected] >> wrote:

   Hi all,
   An update for Prefab3D is available

   highlights of this update:

   New:
   - raytracer supports now reflections
   Note that since its not camera point of view based, might not be
   suitable for some materials
   - raytracer speed up
   - history (cmd/z) (first implementation more will be supported)
      mesh selected and light selected positions
      mesh selected rotations and scales

   Bug fixes
   - null names meshes fix
   was causing the renderers to freeze or "unknown errors" alerts
   - lock/unlock should work as expected now


   Hit the checkupdate btn :)

   Fabrice




--
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Flash |Air |Games|OS|
Tel-0526237969
[email protected] <mailto:[email protected]>
[email protected] <mailto:[email protected]>



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