I have to play the n00b again, but I don't understand the behaviour of
the hover camera in combination with tilt angle. My test setup has a
sphere at the origin and a hoverCamera looking at it (pan and tilt ==
0). If I increment pan by a small amount each frame the camera will
correctly rotate around the object. If I do the same with tilt the
camera will stop at one point (that's ok because otherwise the up axis
would get inverted and we'll probably end up with lots of gimbal
problems). However, it will also increase it's distance from the object!
I was assuming a hover camera should always keep a constant distance to
it's target object, no matter the pan/tilt angles. That's the whole
definition of hover - no?
What's wrong?
Sören