this means that each sides of a triangle\face is never broken by a vertex of a surrounding neighbourg face when well executed, you will have shared coordinates only at the 3 vertexes of a face/triangle.
It might sound obvious and easy, yet only a very small amount of people do so. Because its time consuming and sometimes frustrating because you often have to redo parts when you apply modifiers such as subdivisors or smoothers or when adding extra geometry. Fabrice On Dec 22, 2009, at 10:44 PM, Stephen Hopkins wrote: > oh ok cool. well back to the other question. Not sure what you mean by > continuous modeling. Does this have to do with edge flow? Never heard > of it before, didn't find it on google. > > On Dec 22, 5:17 am, Rob Bateman <[email protected]> wrote: >> Hey Stephen >> >> short answer - yes! But as with all things in lite, the implementation >> will be a stripped down, simplified version >> >> cheers >> >> Rob >> >> On Tuesday, December 22, 2009, Stephen Hopkins <[email protected]> wrote: >>> Are there plans to add lights, shaders and filters(mainly fog filter) >>> to the away3dlite?I am currently using away3d but would like to >>> migrate to away3dlite if it is faster. >> >> -- >> Rob Bateman >> Flash Development & Consultancy >> >> [email protected]
