Thanks Peter, a question, but when rotating the camera as in this example. the object will rotate to the direction of the camera to make it look like 3d.?? or as it should?
Thank you! On 28 dic, 13:31, Peter Kapelyan <[email protected]> wrote: > var mySprite2D:Sprite2D = new Sprite2D(mybitmapData, {alpha:1, x:0, z:0, > y:0, scaling:1}); > view.scene.addChild(mySprite2D); > > -Pete > > On Mon, Dec 28, 2009 at 12:57 PM, juliancruz87 <[email protected]>wrote: > > > I would like to know how to make a 2D object or a plane in this case > > always has the same side or same side no matter the angle or the focus > > of the camera, to which I refer, in this example of away3D, http:// > >www.syerit.com/think360/# / MainHallScene it is clear that the plants > > that adorn the office as the person and the reception are always > > giving front of the camera to focus. and are 2D, someone could help me > > to know how this is done. thanks! > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM
