> this examples almost does what you want - just replace the offset
> generated by the mouse position with one that reacts to the mouse when
> dragging, and you're done!

Thanks Rob, I'll try adapting it.

However, you are rotating the globe, not the camera. Shouldn't make a
difference though I suppose.

I'm also weary of this formula:

m.rotationMatrix(v.x, v.y, v.z, -Math.PI*Math.sqrt(Math.pow(mouseX -
400, 2) + Math.pow(300 - mouseY, 2))/20000);

Where does the 20000 come from? Just an arbitrary factor? I toyed with
similar expressions and never managed to accurately track a point on the
globe.

thank you for the quick reply!

    Sören

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