Hello,

I have never used Sprite2DDir, so I didn't know either, but I was
curious to find out too! After digging a bit, here's what I found:

<Start quote from Rob Bateman>
Sprite2ddir (Away3d) on the other hand, allows you to specify
individual
images that are included in the sprite using the add() method, which
defines
a bitmapdata object to use, and a direction vector that the sprite
represents. This is more flexible, because you can aadd an image with
any
diretion vector you like, and the sprite will display the image whole
vector
produces the largest dot product between itself and the line of sight
of the
camera. With this operation, you can specify images around any number
of
axis, so that you a re not just restricted to an evenly spaced ring of
images around the sprite position.
< End quote from Rob Bateman>

I found this in the following thread:
http://groups.google.com/group/away3d-dev/browse_thread/thread/370509bf3213b8db/127fbcd7dd8a9ff9?lnk=gst&q=sprite2Ddir#127fbcd7dd8a9ff9

So it is a Sprite2D but with specific images at specific angles!

Hope this helps!

Cheers,

Jerome.

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