Hello, I have never used Sprite2DDir, so I didn't know either, but I was curious to find out too! After digging a bit, here's what I found:
<Start quote from Rob Bateman> Sprite2ddir (Away3d) on the other hand, allows you to specify individual images that are included in the sprite using the add() method, which defines a bitmapdata object to use, and a direction vector that the sprite represents. This is more flexible, because you can aadd an image with any diretion vector you like, and the sprite will display the image whole vector produces the largest dot product between itself and the line of sight of the camera. With this operation, you can specify images around any number of axis, so that you a re not just restricted to an evenly spaced ring of images around the sprite position. < End quote from Rob Bateman> I found this in the following thread: http://groups.google.com/group/away3d-dev/browse_thread/thread/370509bf3213b8db/127fbcd7dd8a9ff9?lnk=gst&q=sprite2Ddir#127fbcd7dd8a9ff9 So it is a Sprite2D but with specific images at specific angles! Hope this helps! Cheers, Jerome.
