Hi everyone, Hope you can all be a fresh set of eyes and quite possibly a smarter set of heads to help me out with the issue i am having. Any help would be appreciated.
I am currently working on a project that would present the user with a series of magazines, upon clicking a magazine cover the magazine opens up and zooms in to take up the view. I had first thought about using a moveclip material on an object and zooming into that using the camera until it had taken up the available space. I find this a lil too tricky as i ended up dealing with 2d coordinates and working out where the limits were in relation to the 3d space. My next idea was to, at a certain point, create a 2d object at the same size as the 3d object and then scale the 2d object to take up the space. The scaling would be a lot easier and would allow me to easily scale it back down to its original size, hide it and would be left with the 3d object. The user would be none the wiser and not see the change happening. This led me to the issue i am currently having, i have put together a few tests of creating 2d objects over a 3d object using its bounds taken from the view session. This worked fine. However i have multiple objets in the view and am finding it difficult to get the bounds of the object i need. I have uploaded the code for my current tests up at http://karlbright.org/away3dgroup-animation-code.zip I guess the big question is, how would you handle transitioning from a 3d object to a 2d object in such a scenario as this? Thanks in advance and don't hesitate to fire some questions my way regarding my setup and what im aiming for or to call me an idiot :)
