I have a series of models which each use a single UV for their materials. 
During parsing, I can pass a single material with the init parameters and it 
loads great.

I want to be able to swap out the texture again after I have already created an 
instance of one of my models. The only access I have to the materials of my 
model is the MaterialLibrary object, which operates with name/value pairs. I 
have no idea what name I would be looking for, and there seems to be no way to 
simply list all of the materials or to get the names.

How do I swap it out with a single material, like I would do during parsing?

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