I have a series of models which each use a single UV for their materials. During parsing, I can pass a single material with the init parameters and it loads great.
I want to be able to swap out the texture again after I have already created an instance of one of my models. The only access I have to the materials of my model is the MaterialLibrary object, which operates with name/value pairs. I have no idea what name I would be looking for, and there seems to be no way to simply list all of the materials or to get the names. How do I swap it out with a single material, like I would do during parsing?
