your lightwave file should be a string path in place of _objURL not
name:"model.obj"

On Jan 4, 7:46 am, Larry Van Wave <[email protected]> wrote:

> Are these the correct lines of code to put in the obj name:
> _objLoader = Obj.load(_objURL, {material:_materialObject3D,
> name:"OBJ", scaling:10}); //adjust the scaling as needed

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