your lightwave file should be a string path in place of _objURL not name:"model.obj"
On Jan 4, 7:46 am, Larry Van Wave <[email protected]> wrote: > Are these the correct lines of code to put in the obj name: > _objLoader = Obj.load(_objURL, {material:_materialObject3D, > name:"OBJ", scaling:10}); //adjust the scaling as needed
