a preview swf would be helpfull.. Fabrice
On Jan 5, 2010, at 9:28 PM, dyc wrote: > Hey guys, > > Basically, I have this over-the-shoulder camera system set up, with a > controlGroup that holds a Camera3D inside of it...I am also taking the > mouse movement, and using that to determine which way to rotate the > camera, so you get the FPS style view. > > Anyway, the problem is, after I update the rotation, all of my > Object3D's and ObjectContainer3D's are all messed up...there is a > house in one, for instance, and its walls are all off and no longer > lining up...After some tinkering, it will line up as usual, but almost > every mouse movement results in the objects being distorted. > > I have messed with the enterFrame to make sure the movement all > happens before the camera and render updates, and its all working > fine... > > If this helps, I was using a HoverCamera3D before to circle around the > house, and it would never mess up no matter what the mouse interaction > was doing. > > Any ideas or leads? > > Thanks so much! > > `Scott
