a preview swf would be helpfull..

Fabrice

On Jan 5, 2010, at 9:28 PM, dyc wrote:

> Hey guys,
> 
> Basically, I have this over-the-shoulder camera system set up, with a
> controlGroup that holds a Camera3D inside of it...I am also taking the
> mouse movement, and using that to determine which way to rotate the
> camera, so you get the FPS style view.
> 
> Anyway, the problem is, after I update the rotation, all of my
> Object3D's and ObjectContainer3D's are all messed up...there is a
> house in one, for instance, and its walls are all off and no longer
> lining up...After some tinkering, it will line up as usual, but almost
> every mouse movement results in the objects being distorted.
> 
> I have messed with the enterFrame to make sure the movement all
> happens before the camera and render updates, and its all working
> fine...
> 
> If this helps, I was using a HoverCamera3D before to circle around the
> house, and it would never mess up no matter what the mouse interaction
> was doing.
> 
> Any ideas or leads?
> 
> Thanks so much!
> 
> `Scott

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