You probably need to remove it after the next enterFrame event. Maybe
its not completely until draggingcanvas.scene.render() is called
again.

On Jan 6, 9:59 am, "Joshua Granick" <[email protected]> wrote:
> I'm having trouble using removeChild and addChild in Away3DLite.
>
> I have an application with drag-and-drop components, and I want to move the 
> object you are dragging into its own View so that I can improve performance. 
> When all of the objects are in the same view, it eventually becomes too slow, 
> since I have to render the entire scene each frame. Instead, I am trying to 
> move the object you are dragging into its own View, render that View only, 
> then return it to the original View object.
>
> This works okay for the first oject, but once I add a second object it throws 
> an error. Here is what the "offending" code looks like:
>
> DraggingCanvas.scene.removeChild (event.instance.object);
> Canvas.scene.addChild (event.instance.object);
> Canvas.render ();
>
> ... and here is the error that it throws:
>
> RangeError: Error #1125: The index 5 is out of range 5.
>         at 
> away3dlite.core.render::Renderer/collectPointFace()[C:\Development\Code 
> Library\External Libraries\Away3DLite\away3dlite\core\render\Renderer.as:115]
>         at 
> away3dlite.core.render::BasicRenderer/getFaceUnderPoint()[C:\Development\Code 
> Library\External 
> Libraries\Away3DLite\away3dlite\core\render\BasicRenderer.as:200]
>         at away3dlite.containers::View3D/fireMouseEvent()[C:\Development\Code 
> Library\External Libraries\Away3DLite\away3dlite\containers\View3D.as:210]
>         at away3dlite.containers::View3D/onRollOut()[C:\Development\Code 
> Library\External Libraries\Away3DLite\away3dlite\containers\View3D.as:168]
>
> Does anyone understand what I could do to prevent this error, or does anyone 
> have another clever solution to keep the performance up while moving one 
> object in my scene?
>
> Thanks!

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