What are you using to look at the ram? I have a similar kind of
application for viewing the models and there does not seem to be any
major leaks if any when clicking many items in my list in succession.
Yes, the memory does go up each time I click a new one, But when I
click the garbage collect button in the flex profiler, the memory
usage goes back down to the original before I clicked on other models.

On Jan 6, 2:41 pm, dimanjy <[email protected]> wrote:
> Yes, Peter, I already tried it but with no effect :(
> I did
>
> removeChild(view);
> view = null;
>
> and then reinit the view with
>
> view = new View3D();
> addChild(view);
>
> but the memory is still rising :(
>
> On 7 янв, 01:25, Peter Kapelyan <[email protected]> wrote:
>
> > Hi! (Quick?) easy fix is to remove the view, and add the view and models etc
> > again. I think there was a post where someone found the leak, but I don't
> > think it's been implemented yet.
> > -Pete
>
> > On Wed, Jan 6, 2010 at 5:19 PM, dimanjy <[email protected]> wrote:
> > > Hello guys and Happy New Year! :)
> > > Let's come back to work :)
>
> > > I have some problems with RAM when using Loader3D with Collada parser.
> > > I'm creating an app with collection of 3D models. When user select
> > > some model from ListBox then new Collada model loaded and parsed.
> > > Something like this:
>
> > > class {
>
> > >  var loader3D:Loader = new Loader3D();
> > >  var model:ObjectContainer3D;
>
> > >  function init():void{
> > >      loader3D.addOnSuccess(onModelParsed);
> > >  }
>
> > >  function onListItemSelected():void {
> > >      view.scene.removeChild(model);
> > >      model = null;
> > >      loader3D.parser = null;
> > >      loader3D.loadTextures(colladaFiles[selected_item + '.DAE'], new
> > > Collada( { materials: materialsLibrary }));
> > >  }
>
> > >  function onModelParsed(e):void{
> > >      model = e.target.handle as ObjectContainer3D;
> > >      view.scene.addChild(model);
> > >  }
>
> > > }
>
> > > Every time user select an item RAM grows +2Mb. I'm afraid to imagine
> > > if user wish to look at 100 models or more :)
> > > Maybe someone had the same problem and already solve it?
>
> > --
> > ___________________
>
> > Actionscript 3.0 Flash 3D Graphics Engine
>
> > HTTP://AWAY3D.COM

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