thank you, but I still have one more doubt, is that the camera is
fixed in one place just following the ball but the camera does not
always there, like I do for the camera follow the object as far as the
shaft so that xyez if the object turn right to follow the camera??

I did:

loop:

cam.x = objeto3d.x;
cam.y = objeto3d.y;

.... but I do not think so.
thank you again now.

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