Thanks Fabrice and Joshua !

I'm going to tell my 3D designer to try to change his model :)
I didnt know that there was multiple renderers, i only knew about
basic and z_order ! Actually z_order renders my object well but at
2fps which sucks a lot :D

i'll tell you more news when my new model is ready !
Thanks !


Joshua Granick a écrit :
> You can also fix some Z sorting issues by setting "both sides" to false in 
> your model, and by using Renderer.CORRECT_Z_ORDER or 
> Renderer.INTERSECTING_OBJECTS as your renderer instead of Renderer.BASIC. 
> These renderers run slower than the basic renderer, but you can play with 
> swapping between renderers to keep your performance up when you need to, then 
> switching back to the more complex renderers when your camera isn't moving.
>
> You may also be able to use "smooth" or "optimize" commands in your 3D editor 
> to eliminate unnecessary faces
>
>
> On Tue, 12 Jan 2010 05:44:21 -0800, Fabrice3D <[email protected]> wrote:
>
> > You will not fix this kind of sorting issues by just subdividing,
> > Its the way your model is builded that is not optimized.
> > The inside walls for instance, they should be part of the outer wall, and 
> > same for the floor.
> > Also your walls have, it seams, the prop bothsides set to true, closing the 
> > upper part and setting to false would remove also lots of faces from the 
> > render loop.
> > If this model doesn't need to be seen from near camera, and stays at this 
> > size, you could probably reduce easylly the total face count by 1/2.
> >
> > Fabrice
> >
> >On Jan 12, 2010, at 1:31 PM, y-nk wrote:
> >
> >> Hello,
> >>
> >> Could someone familiar with collada import confirm my thoughts ?
> >>
> >> I have a collada, which *looks* the most "low poly" made possible. The
> >> Aw3d debug box still tells me 5202 total elements.
> >>
> >> There is some Z Sorting issue with this model, and it looks like it's
> >> all about polys. I think the collada would need more poly (quarterFace-
> >> like) but it would reveal 5202 * 4 elements on the scene, which looks
> >> pretty insane !
> >>
> >> There is a demo of my collada here : http://dev.bigyouth.fr/archi
> >>
> >> My thoughts are : the collada is too complex, it should be up to 5000
> >> elements WITH a quaterface.
> >>
> >> Am i right ?
> >>
> >> Thanks
> >

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