Thanks Fabrice and Joshua ! I'm going to tell my 3D designer to try to change his model :) I didnt know that there was multiple renderers, i only knew about basic and z_order ! Actually z_order renders my object well but at 2fps which sucks a lot :D
i'll tell you more news when my new model is ready ! Thanks ! Joshua Granick a écrit : > You can also fix some Z sorting issues by setting "both sides" to false in > your model, and by using Renderer.CORRECT_Z_ORDER or > Renderer.INTERSECTING_OBJECTS as your renderer instead of Renderer.BASIC. > These renderers run slower than the basic renderer, but you can play with > swapping between renderers to keep your performance up when you need to, then > switching back to the more complex renderers when your camera isn't moving. > > You may also be able to use "smooth" or "optimize" commands in your 3D editor > to eliminate unnecessary faces > > > On Tue, 12 Jan 2010 05:44:21 -0800, Fabrice3D <[email protected]> wrote: > > > You will not fix this kind of sorting issues by just subdividing, > > Its the way your model is builded that is not optimized. > > The inside walls for instance, they should be part of the outer wall, and > > same for the floor. > > Also your walls have, it seams, the prop bothsides set to true, closing the > > upper part and setting to false would remove also lots of faces from the > > render loop. > > If this model doesn't need to be seen from near camera, and stays at this > > size, you could probably reduce easylly the total face count by 1/2. > > > > Fabrice > > > >On Jan 12, 2010, at 1:31 PM, y-nk wrote: > > > >> Hello, > >> > >> Could someone familiar with collada import confirm my thoughts ? > >> > >> I have a collada, which *looks* the most "low poly" made possible. The > >> Aw3d debug box still tells me 5202 total elements. > >> > >> There is some Z Sorting issue with this model, and it looks like it's > >> all about polys. I think the collada would need more poly (quarterFace- > >> like) but it would reveal 5202 * 4 elements on the scene, which looks > >> pretty insane ! > >> > >> There is a demo of my collada here : http://dev.bigyouth.fr/archi > >> > >> My thoughts are : the collada is too complex, it should be up to 5000 > >> elements WITH a quaterface. > >> > >> Am i right ? > >> > >> Thanks > >
