Thanks for the reply Peter. Setting the mouseEnabled and mouseChildren properties stops the hand cursor from showing, but also disables any future mouse interaction with any objects in the scene.
I thought perhaps there was a bug somewhere in my project, so I constructed a simple scene with a camera and a plane, but still the hand cursor shows up when rolled over the plane, despite there not being any mouseEvent3D listeners. If I then try to add a mouseEvent3D.MOUSE_DOWN listener to the plane in the scene, the listener function never gets called. Perhaps I have missed something simple? I'd be gratefull for any suggestions anyone may have Thanks Rich On Jan 11, 2:19 pm, Peter Kapelyan <[email protected]> wrote: > Must be some weird bug or maybe some unknown button you have there. Maybe > try this for now? > > view.mouseEnabled=fview.mouseChildren=false; > Hopefully it helps. > -Pete > > On Mon, Jan 11, 2010 at 7:23 AM, bongo <[email protected]> wrote: > > Hi guys, > > > The hand cursor is showing up throughout my view, despite there not > > being any mouse events in my project as yet. > > > I had a quick search, but couldn't find the same problem anywhere > > else, has anyone come across this or has an explanation/solution? > > > Thanks > > > Rich > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM
