Ah I just found the: TransformBitmapMaterial class works good ^^
var back:TransformBitmapMaterial = new TransformBitmapMaterial
(Cast.bitmap(loader.getBitmap('image_' + i)), {scaleX: -1, offsetX:
pageWidth});On Jan 13, 9:17 am, Mech7 <[email protected]> wrote: > What is the best way to turn a material around for the backface of a > plane, can I invert the uv's only on the backside of the plane? or can > I rotate the material?
