So I know that Away3DLite doesn't have any lighting built in yet
(correct me if I'm wrong), but I need something extremely simple. The
client came to me with a request for some basic lighting, and I REALLY
don't wanna redo the whole thing in Away3D rather than lite if I don't
have to.

The project is just a scene with a bunch of cubes. I want to apply
some basic lighting to the cubes affecting the darkness of each side.
Can anyone give me a simple solution even if it is just a hack to do
this? I'd rather not switch all my code over if there is a workaround
or a simple way to do this. Thanks!

Reply via email to