I'm struggling with the appearance of textures on my model.  I have a
model consisting of several meshes.  Each mesh has its own material.
When I look at the materials with default camera (zoom and focus)
settings I see jagged edges on the texture - it appears to be because
the model is too far away from the camera.  When I zoom in just the
right amount, the jagged edges in fact disappear.  However, then my
model is too big for the screen.  I tried turning various knobs (zoom,
focus, model size, texture size) with no luck, though I can't
necessarily claim to have done so intelligently.  I looked on the
forum and found default settings for a 1:1 / 100% pixel ratio (camera
distance of 900 with default camera settings), but as I understand it
this is for a 3D plane with a texture the same size as the plane - I
tried it anyway and it doesn't work (the model becomes very small).
If anyone can give me some ideas I'd appreciate it - presumably there
must be some way to make the textures look non-blurry, non-jagged at
least at one position in the scene.

Thanks,

Scott

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