I'm struggling with the appearance of textures on my model. I have a model consisting of several meshes. Each mesh has its own material. When I look at the materials with default camera (zoom and focus) settings I see jagged edges on the texture - it appears to be because the model is too far away from the camera. When I zoom in just the right amount, the jagged edges in fact disappear. However, then my model is too big for the screen. I tried turning various knobs (zoom, focus, model size, texture size) with no luck, though I can't necessarily claim to have done so intelligently. I looked on the forum and found default settings for a 1:1 / 100% pixel ratio (camera distance of 900 with default camera settings), but as I understand it this is for a 3D plane with a texture the same size as the plane - I tried it anyway and it doesn't work (the model becomes very small). If anyone can give me some ideas I'd appreciate it - presumably there must be some way to make the textures look non-blurry, non-jagged at least at one position in the scene.
Thanks, Scott
