might be related to caching, try view.forceUpdate = true fabrice
On Jan 15, 2010, at 1:10 AM, Norman McGarry wrote: > Hi, > > I posted a few days ago about about Away3DLite lighting. Well, I ended > up converting the project over to the FP10 Away3D instead. The clients > were too picky and our scene is really only a bunch of cubes, so > performance shouldn't be too much of an issue. > > As a recap, the scene is just a bunch of cubes that get shaken around > and land in particular spots after being shaken. To make it simple, > the cubes have letters and they form words after being shaken around. > > I am using a WhiteShadingBitmapMaterial to add some basic lighting to > my cubes. This works and looks great, except it seems to flicker > slightly after the cubes have settled for a second. It is like the > engine is unsure about the correct lighting and it somewhat adjusts a > few times before it gets it right. Does this make sense? Has anyone > any idea what this could be? I'm using a DirectionalLight3D. > > Thank you!
