might be related to caching, try view.forceUpdate = true

fabrice

On Jan 15, 2010, at 1:10 AM, Norman McGarry wrote:

> Hi,
> 
> I posted a few days ago about about Away3DLite lighting. Well, I ended
> up converting the project over to the FP10 Away3D instead. The clients
> were too picky and our scene is really only a bunch of cubes, so
> performance shouldn't be too much of an issue.
> 
> As a recap, the scene is just a bunch of cubes that get shaken around
> and land in particular spots after being shaken. To make it simple,
> the cubes have letters and they form words after being shaken around.
> 
> I am using a WhiteShadingBitmapMaterial to add some basic lighting to
> my cubes. This works and looks great, except it seems to flicker
> slightly after the cubes have settled for a second. It is like the
> engine is unsure about the correct lighting and it somewhat adjusts a
> few times before it gets it right. Does this make sense? Has anyone
> any idea what this could be? I'm using a DirectionalLight3D.
> 
> Thank you!

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