Hey everyone, this is my first post here. I'm having tons of fun
learning Away3D, discovering new stuff to toy around with all the
time. However, I've run into a particular problem I can't seem to find
a solution to in earlier posts.
I'm trying to get the camera to rotate the same way it does for me in
my 3D tool (in this case, Cinema 4D) where the rotation axis rotates
with the camera. Like this:

http://vvvvwvvvwvvwvvvvwvwwvvvwwvwvvvwvvvwvvvwvvvv.com/dev/camera_rotation.gif

However, when I do the same in Away3D (using a Camera3D), it seems
like the rotation axis never changes, but is locked to the scene.
I've illustrated the difference here:

http://vvvvwvvvwvvwvvvvwvwwvvvwwvwvvvwvvvwvvvwvvvv.com/dev/rotation_problem_demo.html

Use the button in the upper left corner to select between my pre-
rendered sequence and the same sequence played back in Away3D. The pre-
rendered sequence is how I want my rotation to be in Away3D :) The
first roll maneuver looks as it should, but as I start panning with
the camera rolled I have a problem...

As it is now I'm rotating the Away3D camera by accessing it's
rotationX/rotationY/rotationZ properties, and nothing I've tried so
far has done any difference. I tried putting it in a objectContainer
and rotating that, tried using yaw(), roll(), etc, but no luck there
either.

Anyone got a clue to what a guy can do to fix this?

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