Try to make your room out of one continuous object, instead of many
different parts. I don't know exactly what will be the best since I haven't
tried exactly this before, and things can go wrong with even simple models.
But, I know you will have less problems and it will be faster if you use one
object (or model), with every part attached, and no extra part (like back of
the shelves, you don't need).

In the case you are using f10 version (hopefully you are), you don't need to
add many segments to each wall or part/shelf because the F10 version will
handle all the textures great. So in this case, less is more, more speed and
more better looking (less glitches).

Hope it helps and I wish you good luck! Don't drink too much of that liquor
:P

-Pete

On Fri, Jan 22, 2010 at 10:33 AM, Peter Kapelyan <[email protected]>wrote:

> Hmmm, you have a lot of planes close to each other, and it seems double
> sided (or cubes) close to each other. I think you've got a tough one on your
> hands.
>
> However I think a bigger problem is that "centroX" doesn't seem to be
> working right, since it seems your view object is at 0,0, not half SWF size.
> Maybe try hardcoding the x,y for your view (x:320,y:240 etc) until you can
> get "centroX" to be the correct numbers?
>
> -Pete
>
>
> On Fri, Jan 22, 2010 at 9:38 AM, juliancruz87 <[email protected]>wrote:
>
>> Good evening, hello to all who need urgent please help me with
>> this ... I have an example in this page
>> http://virtualworkcorporation.com/away3d/alcool/,
>> and I need to know because I fail to make the objects do not
>> disappear
>> when the camera is near them, or that the camera did not cross as in
>> http://www.syerit.com/think360/ this website. can someone help me
>> please. Thank you!
>>
>
>
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM
>



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