Hi Rob and team, any thoughts on this one (issue 87)?  I am stuck at
the moment: Away3D 3.4.0 clipping problem hides my 3D object when
loaded into parent swf.  Current trunk fixes that, but crashes with
phong material at certain angles.
Thanks!
Ralph

On Jan 13, 7:06 am, Fabrice3D <[email protected]> wrote:
> thx
> On Jan 13, 2010, at 12:50 PM, Ralph B wrote:
>
> > Hi Fabrice, I couldn't find a discussion of exactly the same problem,
> > so I have submitted a newissue(no.87).
> > Ralph
>
> > On Jan 13, 3:47 am, Fabrice3D <[email protected]> wrote:
> >> Its the second time, I read thisissue,
> >> please fill up an entry into the bugreport list.
>
> >>http://code.google.com/p/away3d/issues/list
>
> >> Fabrice
> >> On Jan 13, 2010, at 2:06 AM, Ralph B wrote:
>
> >>> With the latest trunk FP10 build, I get a crash when Away3D renders a
> >>> scene that has many objects but only one  (a Cylinder primitive) that
> >>> has PhongColorMaterial applied.  It happens only at certain look
> >>> angles and camera distance/zoom settings (I am using HoverCam) and I
> >>> am having trouble forcing the crash under repeatable conditions.  It
> >>> does not happen with Away3D 3.4.0.  I am not using frustum clipping,
> >>> and the crash happens with or without RectangleClipping.
>
> >>> Is it a bug, or has something changed since 3.4.0 regarding how
> >>> PhongColorMaterial should be used?
>
> >>> Thanks!  Ralph
>
> >>> Crash dump sample:
>
> >>> TypeError: Error #1009: Cannot access a property or method of a null
> >>> object reference.
> >>>    at away3d.materials.shaders::AbstractShader/getUVData()
> >>>    at away3d.materials.shaders::DiffusePhongShader/renderLayer()
> >>>    at away3d.materials::CompositeMaterial/renderLayer()
> >>>    at away3d.materials::CompositeMaterial/renderTriangle()
> >>>    at away3d.core.draw::DrawTriangle/render()
> >>>    at away3d.core.draw::PrimitiveQuadrantTreeNode/render()
> >>>    at away3d.core.draw::PrimitiveQuadrantTreeNode/render_other()
> >>>    at away3d.core.draw::PrimitiveQuadrantTreeNode/render()
> >>>    at away3d.core.draw::PrimitiveQuadrantTreeNode/render_other()
> >>>    at away3d.core.draw::PrimitiveQuadrantTreeNode/render()
> >>>    at away3d.core.draw::PrimitiveQuadrantTreeNode/render_other()
> >>>    at away3d.core.draw::PrimitiveQuadrantTreeNode/render()
> >>>    at away3d.core.render::QuadrantRenderer/render()
> >>>    at away3d.core.render::AbstractRenderSession/render()
> >>>    at away3d.core.render::AbstractRenderSession/render()
> >>>    at away3d.containers::View3D/render()
>
>

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