Hi, all! First of all, I really impressed the engine! I have created small test scene that loads .3ds file based on the engine samples. This perfectly works on local PC, but do not on web (i got nothing but debugmeter on the screen) File located on the same site. I've tried to append full path to URL and setting texturesPath (by combining path from loaderInfo and asset folder), but got the same result. Where I am wrong? Thanks!
- [away3d] publishing in web Ink
- Re: [away3d] publishing in web Peter Kapelyan
