Awesome update fabrice!

On Jan 26, 7:11 am, Fabrice3D <[email protected]> wrote:
> ah well, the Turtle, Away, you know... we've let that model suffer the most 
> extreme codes in past 3 years.
> that was the least I could do to thank that poor mesh :))
>
> Fabrice
>
> On Jan 25, 2010, at 7:21 PM, Joshua Granick wrote:
>
>
>
> > Awesome, thank you!
>
> > I like the new icon :)
>
> > On Mon, 25 Jan 2010 08:27:15 -0800, Fabrice3D <[email protected]> wrote:
>
> >> Hi all,
> >> just uploaded a new update of preFab, V 1.203
>
> >> INSTALL: due to many changes, you will need to uninstall previous version 
> >> if you have one already installed
> >> then install the update as usual.
> >> next update, the app will prompt you if an update is available.
>
> >> get it here:
> >>http://www.closier.nl/prefab
>
> >> --------------------
> >> In this update:
> >> --------------------
>
> >> - Path generator
> >>        - generator panel, with mulpile paths support
> >>        - realtime edit in 3d
> >>        - export/import path in xml as awp files (from path editor panel)
> >>        - export path to AS3 (requires updated classes from svn)
>
> >> - Path animator
> >>        - test on the fly your animation as they will be in your project
> >>        (upcomming release will export these as well to as3 classes)
>
> >> - Path extrude
> >>        - 3D XY edit plan
> >>        - generate/test your pathExtrusion
>
> >> - Terrain generator
> >>        - code and interface updated since previous 1.109 version
> >>        - export now the readermap directly from prefab to allow easy 
> >> surfacetracking
>
> >> - Menus
> >>        - improved menus for Windows
>
> >> + bugs & improvements here and there...
>
> >> This update has required lots of changes on Prefab's internal code
> >> This means I count on you to use the report window in case you encounter 
> >> problems!
>
> >> Have fun!
>
> >> Fabrice

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