Hi

What is the best way to rotate the camera around an object using the
mouse position?

For my project i want the camera to rotate according to mouse distance
to center. For example, if i move the mouse to the left the camera
rotates around the object and increases rotation speed if the mouse is
further from the center. This should also apply to the y coordinates
of the mouse but in this case using some bounds like top view is max
and ground view is min.

Don't know if my explanation is good.
Hope someone can help.

PS: I've been trying with TargetCamera3D and HoverCamera3D but can't
get it right...

Reply via email to