These few lines should do the clipping for you:

import away3d.core.clip.*;

private var clipping:Clipping;

clipping = new FrustumClipping({minZ:10});

view.clipping=clipping;


Please update us with the game, how it is coming along!
-Pete

On Fri, Jan 29, 2010 at 3:22 PM, Wenderson <[email protected]> wrote:

> In a complete game, only I'm still looking at the way that require
> less processing, making and while I'm posting new techniques
> techniques in the demo version of the game, oh the end will assemble a
> complete set with another character.
>
> Gee, well you could model a character ai, ai the game would be mine
> and yours ..
>
> Pete tells me something else, how do I get the Away3D engine disregard
> the 3D space that is not visible (I want it to be processed only what
> is in actual display). Type make a "clipping" but I do not know how to
> do it.
>
> Thank you from now on even more.
>



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