> Since this results in (probably) an int, rather than a Number,
Yes that's probably the case. Indeed something to take in account for future 
updates.

Fabrice

On Jan 29, 2010, at 9:47 PM, delfeld wrote:

> Since this results in (probably) an int, rather than a Number, it
> might be a good idea to go throughout the Away3D code and force the
> numbers to be Numbers.
> 
> I am not sure if it is because the numerator is an int, or the
> denominator, or what; but Away3D has a hundred or so instances where
> it is initializing a Number with an int, and a few places where there
> is a similar "int/int" initialization.
> 
> BTW, I have experienced this problem in a very large project, and it
> took two days to track down that the Number was not initializing
> correctly.  This was not using the Flex method of programming, but
> using Flash directly with an external class structure.  So I think the
> problem is more pervasive than just in Flex.
> 
> Looking at AS3 c++ code, Numbers are checked for whether they are
> initialized as "int" before they are checked for if they are "double",
> since initializing as int is much more common.  I could not track down
> the actual way this works and test it - not enough hours in the day -
> but it may be worth the time to find the actual error.
> 
> 
> On Jan 29, 5:50 am, Greg209 <[email protected]> wrote:
>> I came across an issue when using Cube with a map6 material, compiled
>> through the Flex 3.2 sdk (other versions/circumstances may have the
>> same issue) which was reported on the group in this thread :-
>> 
>> http://groups.google.com/group/away3d-dev/browse_thread/thread/e3e48b...
>> 
>> Basically, the problem is that the UV is all messed up when using map6
>> material mapping. Tracking it through, it seems to be a strange bug in
>> flex.
>> 
>> Simply changing the declaration of .....
>> 
>>  private var _offset:Number = 1/3;
>> 
>> to
>> 
>>  private var _offset:Number = 1/3.0;
>> 
>> .... seems to make the calculation work. Previously it was coming out
>> as zero, hence
>> the UVs were all messed up.
>> 
>> I've updated the trunk for both fp9 and fp10 versions of Cube.as.
>> Hopefully things should work now.
>> 
>> Greg

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