hey, it´s me again. Seems like noone else has these problems like i have. ...or maybe just noone understands what i´m talking about :) I really need to find a solution, that´s why i set up an example to show what´s wrong:
here is a link to the working MouseEvent3D on a ColorMaterial: http://www.mischen-impossible.de/away3d/clickTestMesh.swf and here the demonstration of exactly the same code but using a PhongColorMaterial instead of ColorMaterial: http://www.mischen-impossible.de/away3d/clickTestMeshPhong.swf Please, could you show me what´s wrong with my code? Or give me another quick example of using the MouseDown Event on PhongColorMaterial? I´m using the actual SVN Version of Away3D FP10. Here is my Code with the 3ds file: http://www.mischen-impossible.de/away3d/clickTestMesh.zip and that´s what the code looks like: package { import flash.display.Sprite; import flash.display.Stage; import away3d.containers.View3D; import away3d.materials.PhongColorMaterial; import away3d.materials.PhongBitmapMaterial; import away3d.materials.ColorMaterial; import away3d.events.MouseEvent3D; import away3d.lights.DirectionalLight3D; import flash.events.MouseEvent; import flash.events.Event; import com.greensock.TweenLite; import away3d.loaders.*; import away3d.events.Loader3DEvent; import away3d.core.utils.Cast; import away3d.containers.ObjectContainer3D; import away3d.events.MouseEvent3D; public class clickTestMesh extends Sprite { private var view:View3D; private var xPos:Number; private var yPos:Number; public var loader:Loader3D; private var lastMouseX:Number; private var lastMouseY:Number; private var lastPanAngle:Number; private var lastTiltAngle:Number; private var mouseIsDown:Boolean = false; private var speed:Number = 1.5; public var phongC:PhongColorMaterial = new PhongColorMaterial (0x9EC482); public var phongB:PhongBitmapMaterial; public var colorMaterial:ColorMaterial = new ColorMaterial (0xFFA500); public var mesh:ObjectContainer3D; private var light:DirectionalLight3D = new DirectionalLight3D({color: 0xFFFFFF, ambient:0.15, diffuse:0.75, specular:0.8}); public function clickTestMesh() { view = new View3D({x:200,y:200}); addChild(view); view.scene.addChild(light); light.y = 500; light.x = -1300; light.z = -1200; phongB = new PhongBitmapMaterial(Cast.bitmap(Symbol1), {smooth:true, precision:2}); loader = Max3DS.load("2.3ds"); loader.addOnSuccess(meshLoaded); view.scene.addChild(loader); addEventListener(Event.ENTER_FRAME, onEnterFrame); } private function meshLoaded(e:Loader3DEvent) { mesh = e.loader.handle as ObjectContainer3D; // -------- MATERIALS ------ // mesh.materialLibrary.getMaterial("Mat").material = colorMaterial; //mesh.materialLibrary.getMaterial("Mat").material = phongB; //mesh.materialLibrary.getMaterial("Mat").material = phongC; mesh.useHandCursor = true; mesh.addEventListener(MouseEvent3D.MOUSE_DOWN, MouseDown); stage.addEventListener(MouseEvent.MOUSE_UP, MouseUp); } private function MouseDown(e:MouseEvent3D) { lastPanAngle = mesh.rotationY; lastTiltAngle = mesh.rotationX; lastMouseX = stage.mouseX; lastMouseY = stage.mouseY; mouseIsDown = true; stage.addEventListener(MouseEvent.MOUSE_MOVE, MouseMove); } private function MouseUp(e:MouseEvent):void { mouseIsDown = false; } private function MouseMove(e:MouseEvent) { var newX:Number; var newY:Number; if(mouseIsDown){ newY = speed*(stage.mouseX - lastMouseX) + lastPanAngle; newX = speed*(stage.mouseY - lastMouseY) + lastTiltAngle; TweenLite.to(mesh, 1, {rotationX:newX,rotationY:newY}); } } private function onEnterFrame(e:Event) { view.render(); } } } On 27 Jan., 20:21, fab4ce <[email protected]> wrote: > Thank you for trying to help. > But...of course i tried that > It´s not working :( > > On 27 Jan., 10:55, Valts Darznieks <[email protected]> wrote: > > > Have you tried to apply MouseEvent after applying new material, don`t > > know if this will fix the issue, but doesn't hurt to try. > > > On 26 Janv., 15:20, fab4ce <[email protected]> wrote: > > > > Hi all, > > > > after i load a mesh and i apply aMouseEvent3D(like MouseDown) on my > > > Mesh everything works fine. > > > Then i changed the Material to ColorMaterial and it still worked. But > > > if i want to use a PhongColorMat, PhongBitmapMat or i.e. Dot3Mat the > > > MouseEvent just doesn´t work. > > > Anyone know this conflict? What´s the difference between the ColorMat > > > and the PhongColorMat in this case?
