if you want something done do it yourself

On Sun, Jan 31, 2010 at 5:55 PM, Akshay Rathnavas
<[email protected]> wrote:
> UNSUSCRIBE
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> Thanks & Regards,
> Akshay Rathnavas,
>
> (¨`·.·´¨)
> `·.¸(¨`·.·´¨) Keep
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> ----------------------------------------------
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>
> On Sun, Jan 31, 2010 at 7:10 AM, <[email protected]>
> wrote:
>>
>>   Today's Topic Summary
>>
>> Group: http://groups.google.com/group/away3d-dev/topics
>>
>> external swf into MovieMaterial [5 Updates]
>> PreFab [1 Update]
>> Minor fix to strange Cube problem. [1 Update]
>> List Box, UI Components and Away3d [1 Update]
>> match blender camera to away3dlite [1 Update]
>>
>>  Topic: external swf into MovieMaterial
>>
>> metSyS <[email protected]> Jan 30 05:14AM -0800 ^
>>
>> I have a problem. To transform Embeded swf into MovieMaterial we need
>> to do next :
>>
>> [Embed(source="Mxml.swf")]
>> private var mv:Class;
>> private var topMaterial:MovieMaterial = new MovieMaterial(new mv(),
>> {interactive:true, smooth:true});
>>
>> But I need to transform swf into MovieMaterial from external file, so
>> I thought it must be :
>>
>> private var frontMaterial:MovieMaterial;
>> ...
>> var loader:Loader = new Loader();
>> loader.load(new URLRequest("Mxml.swf"));
>> frontMaterial=new MovieMaterial(loader);
>>
>> But it doesn't work. Need help. Thanks.
>>
>>
>>
>> Peter Kapelyan <[email protected]> Jan 30 09:08AM -0500 ^
>>
>> If anything, you would have to wait for your swf to load first. Also most
>> likely you would have to use the loaders content instead:
>>
>> http://www.iheartactionscript.com/loading-an-external-swf-in-as3/
>>
>> So you would wait for the
>>
>> onCompleteHandler
>>
>>
>> to create you movie material.
>>
>> Hopefully it works for you.
>> -Pete
>>
>>
>>
>> --
>> ___________________
>>
>> Actionscript 3.0 Flash 3D Graphics Engine
>>
>> HTTP://AWAY3D.COM
>>
>>
>>
>> metSyS <[email protected]> Jan 30 06:19AM -0800 ^
>>
>> It's clear, but i can't understand how to transform the loaded swf
>> into MovieMaterial ...
>>
>>
>>
>>
>> Peter Kapelyan <[email protected]> Jan 30 11:39AM -0500 ^
>>
>> Whoops, I see it is embedded, maybe try
>>
>> var loaderAsMovieClip=loader as MovieClip();
>> frontMaterial=new MovieMaterial(loaderAsMovieClip);
>>
>> Just a guess...sorry I can't try it myself right now
>>
>> -Pete
>>
>>
>>
>> --
>> ___________________
>>
>> Actionscript 3.0 Flash 3D Graphics Engine
>>
>> HTTP://AWAY3D.COM
>>
>>
>>
>> metSyS <[email protected]> Jan 31 03:59AM -0800 ^
>>
>> Nope, doesn't work=( ... any ideas????
>>
>>
>>
>>
>>  Topic: PreFab
>>
>> colouredfunk <[email protected]> Jan 30 10:29PM -0800 ^
>>
>> Hey Fabrice, Just wondering if you have had a chance to look into why
>> my model is exporting mutliple maps of the same image? Thanks again!!
>>
>>
>>
>>
>>  Topic: Minor fix to strange Cube problem.
>>
>> Amarnaman <[email protected]> Jan 30 02:31PM -0800 ^
>>
>> I've seen this can of error many times over the years I've been coding
>> and teaching programming and warn my students to be careful of int/int
>> calculations due to the truncation of the answer back to an int. You'd
>> think this sort of thing would get flagged by the compiler but
>> nope....
>>
>> Yvan.
>>
>>
>>
>>
>>  Topic: List Box, UI Components and Away3d
>>
>> Amarnaman <[email protected]> Jan 30 02:24PM -0800 ^
>>
>> Hi all,
>>
>> I've been playing around with using standard UI components in Away3D
>> projects (pure as3 no Flex) and I've hit a problem. Buttons and text
>> boxes are fine but I can't seem to get a list box to appear as a child
>> member of a sprite. I'm trying the mx.controls.List import route and I
>> can create what appears to be a functional list box whose data is
>> populated by an XML document. Tracing through in debug mode appears to
>> show the list being created with the data and I then add it to a
>> sprite that acts as my dialog box using the standard addChild method
>> call. However, the list box is missing from the view. Does anyone know
>> either what I'm doing wrong or can suggest an alternative method?
>>
>> Here's the code (where dialogBox is a sprite initialised earlier):
>>
>> var newNode:XML = <test/>;
>> newNode.name[0] = "1st line";
>> newNode.name[1] = "2nd line";
>>
>> myList = new List();
>> myList.editable = false;
>> myList.dataProvider = newNode;
>> myList.width = 250;
>> myList.height = 80;
>> myList.buttonMode = true;
>> myList.selectable = true;
>> myList.y = 30;
>> myList.x = 25;
>>
>> dialogBox.addChild(myList);
>>
>> Thanks in advance!
>>
>> Yvan.
>>
>>
>>
>>  Topic: match blender camera to away3dlite
>>
>> George Profenza <[email protected]> Jan 30 09:51AM -0800 ^
>>
>> Hello,
>>
>> I've managed to get a closer match from a Blender scene to an Away3d
>> scene.
>>
>> Here is a screenshot of how close I got:
>> http://i984.photobucket.com/albums/ae330/orgicus/blender2awayCamera.gif
>>
>> The white WireframeMaterial cube is from Away3D, the background is a
>> default render
>> from Blender.
>>
>> I've uploaded a simplified version of my test filed (.as, .fla, .jpg
>> (for tracing), .blend and .py)
>> here:
>>
>> http://groups.google.com/group/away3d-dev/web/georgeprofenza_blender2Away3DSetupSimple.zip
>>
>> At this point, I'm just using a camera facing forward a cube. I've
>> played with the z and fov properties
>> to match the look than used the numbers to change the script. I have
>> tested the view
>> with a cube with no rotation at all, and then the view with the cube
>> rotated by 45 degrees on Y in Away3D
>> and it matches the Blender look close enough.
>>
>> At this point, it is not exact science, I'm just tinkering, but
>> hopefully I can get this to be useful.
>>
>> Rob and Dennis,
>> Thanks for the input at LFPUG.
>>
>> All the best,
>> George
>>
>>
>>
>

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