if you want something done do it yourself
On Sun, Jan 31, 2010 at 5:55 PM, Akshay Rathnavas <[email protected]> wrote: > UNSUSCRIBE > ---------------------------------------------- > Thanks & Regards, > Akshay Rathnavas, > > (¨`·.·´¨) > `·.¸(¨`·.·´¨) Keep > (¨`·.·´¨)¸.·´ Smiling!!! > `·.¸.·´ > ---------------------------------------------- > > > On Sun, Jan 31, 2010 at 7:10 AM, <[email protected]> > wrote: >> >> Today's Topic Summary >> >> Group: http://groups.google.com/group/away3d-dev/topics >> >> external swf into MovieMaterial [5 Updates] >> PreFab [1 Update] >> Minor fix to strange Cube problem. [1 Update] >> List Box, UI Components and Away3d [1 Update] >> match blender camera to away3dlite [1 Update] >> >> Topic: external swf into MovieMaterial >> >> metSyS <[email protected]> Jan 30 05:14AM -0800 ^ >> >> I have a problem. To transform Embeded swf into MovieMaterial we need >> to do next : >> >> [Embed(source="Mxml.swf")] >> private var mv:Class; >> private var topMaterial:MovieMaterial = new MovieMaterial(new mv(), >> {interactive:true, smooth:true}); >> >> But I need to transform swf into MovieMaterial from external file, so >> I thought it must be : >> >> private var frontMaterial:MovieMaterial; >> ... >> var loader:Loader = new Loader(); >> loader.load(new URLRequest("Mxml.swf")); >> frontMaterial=new MovieMaterial(loader); >> >> But it doesn't work. Need help. Thanks. >> >> >> >> Peter Kapelyan <[email protected]> Jan 30 09:08AM -0500 ^ >> >> If anything, you would have to wait for your swf to load first. Also most >> likely you would have to use the loaders content instead: >> >> http://www.iheartactionscript.com/loading-an-external-swf-in-as3/ >> >> So you would wait for the >> >> onCompleteHandler >> >> >> to create you movie material. >> >> Hopefully it works for you. >> -Pete >> >> >> >> -- >> ___________________ >> >> Actionscript 3.0 Flash 3D Graphics Engine >> >> HTTP://AWAY3D.COM >> >> >> >> metSyS <[email protected]> Jan 30 06:19AM -0800 ^ >> >> It's clear, but i can't understand how to transform the loaded swf >> into MovieMaterial ... >> >> >> >> >> Peter Kapelyan <[email protected]> Jan 30 11:39AM -0500 ^ >> >> Whoops, I see it is embedded, maybe try >> >> var loaderAsMovieClip=loader as MovieClip(); >> frontMaterial=new MovieMaterial(loaderAsMovieClip); >> >> Just a guess...sorry I can't try it myself right now >> >> -Pete >> >> >> >> -- >> ___________________ >> >> Actionscript 3.0 Flash 3D Graphics Engine >> >> HTTP://AWAY3D.COM >> >> >> >> metSyS <[email protected]> Jan 31 03:59AM -0800 ^ >> >> Nope, doesn't work=( ... any ideas???? >> >> >> >> >> Topic: PreFab >> >> colouredfunk <[email protected]> Jan 30 10:29PM -0800 ^ >> >> Hey Fabrice, Just wondering if you have had a chance to look into why >> my model is exporting mutliple maps of the same image? Thanks again!! >> >> >> >> >> Topic: Minor fix to strange Cube problem. >> >> Amarnaman <[email protected]> Jan 30 02:31PM -0800 ^ >> >> I've seen this can of error many times over the years I've been coding >> and teaching programming and warn my students to be careful of int/int >> calculations due to the truncation of the answer back to an int. You'd >> think this sort of thing would get flagged by the compiler but >> nope.... >> >> Yvan. >> >> >> >> >> Topic: List Box, UI Components and Away3d >> >> Amarnaman <[email protected]> Jan 30 02:24PM -0800 ^ >> >> Hi all, >> >> I've been playing around with using standard UI components in Away3D >> projects (pure as3 no Flex) and I've hit a problem. Buttons and text >> boxes are fine but I can't seem to get a list box to appear as a child >> member of a sprite. I'm trying the mx.controls.List import route and I >> can create what appears to be a functional list box whose data is >> populated by an XML document. Tracing through in debug mode appears to >> show the list being created with the data and I then add it to a >> sprite that acts as my dialog box using the standard addChild method >> call. However, the list box is missing from the view. Does anyone know >> either what I'm doing wrong or can suggest an alternative method? >> >> Here's the code (where dialogBox is a sprite initialised earlier): >> >> var newNode:XML = <test/>; >> newNode.name[0] = "1st line"; >> newNode.name[1] = "2nd line"; >> >> myList = new List(); >> myList.editable = false; >> myList.dataProvider = newNode; >> myList.width = 250; >> myList.height = 80; >> myList.buttonMode = true; >> myList.selectable = true; >> myList.y = 30; >> myList.x = 25; >> >> dialogBox.addChild(myList); >> >> Thanks in advance! >> >> Yvan. >> >> >> >> Topic: match blender camera to away3dlite >> >> George Profenza <[email protected]> Jan 30 09:51AM -0800 ^ >> >> Hello, >> >> I've managed to get a closer match from a Blender scene to an Away3d >> scene. >> >> Here is a screenshot of how close I got: >> http://i984.photobucket.com/albums/ae330/orgicus/blender2awayCamera.gif >> >> The white WireframeMaterial cube is from Away3D, the background is a >> default render >> from Blender. >> >> I've uploaded a simplified version of my test filed (.as, .fla, .jpg >> (for tracing), .blend and .py) >> here: >> >> http://groups.google.com/group/away3d-dev/web/georgeprofenza_blender2Away3DSetupSimple.zip >> >> At this point, I'm just using a camera facing forward a cube. I've >> played with the z and fov properties >> to match the look than used the numbers to change the script. I have >> tested the view >> with a cube with no rotation at all, and then the view with the cube >> rotated by 45 degrees on Y in Away3D >> and it matches the Blender look close enough. >> >> At this point, it is not exact science, I'm just tinkering, but >> hopefully I can get this to be useful. >> >> Rob and Dennis, >> Thanks for the input at LFPUG. >> >> All the best, >> George >> >> >> >
