Thanks, I will just go through all the verts at load time, to get a rough bounding box.
Phil On Tue, Feb 2, 2010 at 10:59 AM, Rob Bateman <[email protected]> wrote: > Hey Philip > > not at present, these calculations need to be odne manually in Lite. One > way of getting round this is to have your designer export a bounding box > object in your collada scene, with a recognizable id that can be pulled out > of the resulting 3D scene to determine a bounding box position > > Rob > > > On Tue, Feb 2, 2010 at 3:05 PM, Philip Harvey <[email protected]> wrote: > >> Is there a way to get the bounding box of a model in this case a Collada >> model? >> >> Thanks >> >> -- >> Phil Harvey >> [email protected] >> AIM: filrv >> ICQ: 354535 >> GTalk: [email protected] >> > > > > -- > Rob Bateman > Flash Development & Consultancy > > [email protected] > www.infiniteturtles.co.uk > www.away3d.com > -- Phil Harvey [email protected] AIM: filrv ICQ: 354535 GTalk: [email protected]
