face normal vectors do not scale - they are by definiiton a unit vector whose total distance is equal to 1
it sounds as though you need to just play with the offset value of the facelink object to correct your position along the normal. if that doesn't work, maybe sending a screenshot would clarify the problem Rob On Tue, Feb 2, 2010 at 9:43 AM, Valts Darznieks <[email protected]>wrote: > Does anyone has any advice on this ? Please ! > -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
