scenePosition etc. use global coordinates rotationX, position etc. use parent coordinates yaw, moveforward etc. use local coordinates
thats how i classify them anyway ;) On Wed, Jan 27, 2010 at 8:51 AM, Matt <[email protected]> wrote: > Functions like yaw, moveForward and scale all work relative to the > local orientation of an Object3D. Functions and properties like > position, rotateX work relative to the transform of the parent > container. Properties like scenePosition return values relative to the > scene. So what names do you give to these coordinate systems? Global, > Parent, Local? There doesn't seem to be a real standard. It sounds > trivial, but it makes life difficult when you are trying to document > the space in which an object is moving. > -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
