scenePosition etc. use global coordinates
rotationX, position etc. use parent coordinates
yaw, moveforward etc. use local coordinates

thats how i classify them anyway ;)



On Wed, Jan 27, 2010 at 8:51 AM, Matt <[email protected]> wrote:

> Functions like yaw, moveForward and scale all work relative to the
> local orientation of an Object3D. Functions and properties like
> position, rotateX work relative to the transform of the parent
> container. Properties like scenePosition return values relative to the
> scene. So what names do you give to these coordinate systems? Global,
> Parent, Local? There doesn't seem to be a real standard. It sounds
> trivial, but it makes life difficult when you are trying to document
> the space in which an object is moving.
>



-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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