after chit-chat, franto did get solution, her's snippet

<?xml version="1.0" encoding="utf-8"?>
> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml";
>                frameRate="30"
>                backgroundColor="0x000000"
>                minWidth="1024" minHeight="768" xmlns:local="*">
>     <local:CustomScene3D width="800" height="600"/>
> </mx:Application>
>

and setup scene after init (mean stage is there)

    public class CustomScene3D extends UIComponent
>     {
>
>         public function CustomScene3D()
>         {
>             super();
>         }
>
>         override protected function childrenCreated() : void
>         {
>             super.childrenCreated();
>             addEventListener(Event.ADDED_TO_STAGE, onAddedToStage);
>         }
>
>         protected function onAddedToStage(event:Event):void
>         {
>             removeEventListener(Event.ADDED_TO_STAGE, onAddedToStage);
>             init();
>         }
>

and it work fine with out mod lite libs (branches, btw)
maybe other issue you mean?


On 4 February 2010 16:32, Makc <[email protected]> wrote:

> this issue was discussed long time ago, and Rob said there will be
> try/catch around scene and 550x400 default rect if scene is null. also
> someone said setting clipping rect manually fixes the problem, but
> people still report that it does not.
>



-- 
katopz
http://www.sleepydesign.com

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