after chit-chat, franto did get solution, her's snippet
<?xml version="1.0" encoding="utf-8"?>
> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
> frameRate="30"
> backgroundColor="0x000000"
> minWidth="1024" minHeight="768" xmlns:local="*">
> <local:CustomScene3D width="800" height="600"/>
> </mx:Application>
>
and setup scene after init (mean stage is there)
public class CustomScene3D extends UIComponent
> {
>
> public function CustomScene3D()
> {
> super();
> }
>
> override protected function childrenCreated() : void
> {
> super.childrenCreated();
> addEventListener(Event.ADDED_TO_STAGE, onAddedToStage);
> }
>
> protected function onAddedToStage(event:Event):void
> {
> removeEventListener(Event.ADDED_TO_STAGE, onAddedToStage);
> init();
> }
>
and it work fine with out mod lite libs (branches, btw)
maybe other issue you mean?
On 4 February 2010 16:32, Makc <[email protected]> wrote:
> this issue was discussed long time ago, and Rob said there will be
> try/catch around scene and 550x400 default rect if scene is null. also
> someone said setting clipping rect manually fixes the problem, but
> people still report that it does not.
>
--
katopz
http://www.sleepydesign.com