Thanks for the answer, however I´m not quite sure on how to setup the
matrix. I didn´t found any in-depth
explanation what the entries of the matrix actualy do, so I am
somewhat lost.

what would X Y and Z in your example be? All I have is the
Accelerometer that measures three values, so not
sure hwo to set up those vectors(?)

On 3 Feb., 14:19, Makc <[email protected]> wrote:
> well 1st of all center that to 0, i.e to -1000...1000 range, then
> normalize it to unit vectors. then you could do something like
>
> var m:Matrix3D = new Matrix3D;
> m.sxx = X.x; m.sxy = X.y; m.sxz = X.z;
> m.syx = Y.x; m.syy = Y.y; m.syz = Y.z;
> m.szx = Z.x; m.szy = Z.y; m.szz = Z.z;
> cone.transform = m;
>
> On Wed, Feb 3, 2010 at 12:22 PM, André <[email protected]> wrote:
> > Hello everybody,
>
> > first let me thank the authors for their great engine!
>
> > I´m currently working on the visual representation of sensor data.
> > SO what I have is a object (a puppet etAccelerometer that outputs
> > three values, one for each X, Y and Z axis.
> > these values are roughly in the range [900,2900], so if the object is
> > not tilted in any direction
> > the output for each value would be around 1900 or every axis.
>
> > Now I would like to map these values to a cone in a way that the top
> > of the cone points to the direction
> > of the object.
>
> > Say if I place my object on a flat table with the object pointing to
> > the left
> > i want my cone to be aligned horizontally and pointing to the left, if
> > i put it on it´s back uprigt i want the cone
> > to point to the top.
>
> > Since my 3d math is rather weak  I´d love if any one of you could help
> > me out here.
>
> > Thanks,
>
> > André

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