"In my experience, Maya imports into Away3D as a 1:1 relationship
between the model's size and the pixels. If it is 200 wide, it is 200
pixels wide in Away3D."

Can I ask exactly what export settings you are using in Maya?
In my workflow, the 3d modellers output from Maya to DAE and I ALWAYS
have to scale it to 10 or thereabouts when I'm importing to Away!
Seems like you may have hit the perfect export settings!  Would love
to know what you're using.



On Feb 5, 10:39 pm, "Joshua Granick" <[email protected]> wrote:
> In my experience, Maya imports into Away3D as a 1:1 relationship between the 
> model's size and the pixels. If it is 200 wide, it is 200 pixels wide in 
> Away3D.
>
> The project I'm using has a scale of 3 pixels per inch. I've built all of my 
> models to this scale.
>
> However, I could see how it might be nice if Away3D respected units, so long 
> as it doesn't become too confusing :)
>
>
>
> On Fri, 05 Feb 2010 12:23:00 -0800, Reinorvak <[email protected]> 
> wrote:
> > Greetings everyone,
>
> > I've been working in Away3D for about two weeks or so now and I know
> > some of the standard traits. What I'm curious about is, is there away
> > to set up a unit size for Away3D.
>
> > To clarify, what I mean is, is there a way where I can set up Away3D
> > to make every unit say, an inch or a foot respectively.
>
> > This only came to mind recently because I am trying to export models
> > out of Maya and dynamically upload them into my flash program. Where
> > Maya has a preference you can set to make the model in units of
> > inches, feet, meters etc. However, since Maya exports these objects
> > all with the same dimensions when they're the same size in any of the
> > units. So a box that is 1x1x1 in inches, will be the same size as a
> > box 1x1x1 in feet within the Away3D engine.
>
> > Any help is well appreciated.
>
> > Rein

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