Basically, here's the idea:

I have my 3D environment, with it's registration point at the center. I have a 
Sprite which works the same way. Every object I make in 3D has a 2D counterpart 
which I use for physics, etc.

The problem is that I want to show my 2D layer as an overlay. This works fine 
in a top down perspective, but gets weird once you move the camera or change 
the zoom level. Therefore, I want to stick my 2D layer into a Plane so it 
adjusts with the camera perspective.

Problem is, Planes and MovieMaterials seem to be set up for the traditional 
upper-left corner orientation, so I have a 2D Sprite which is constantly 
changing size, centered around (0, 0) being the center of my 3D scene.

How do I get this into 3D? Changing the offset on the MovieMaterial doesn't 
work.


Thanks again!



On Mon, 08 Feb 2010 15:39:53 -0800, Joshua Granick <[email protected]> 
wrote:


Hey guys,

Is there a way to display a MovieMaterial where the target Sprite does not have 
it's registration point at the upper left corner?

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