Basically, here's the idea:
I have my 3D environment, with it's registration point at the center. I have a Sprite which works the same way. Every object I make in 3D has a 2D counterpart which I use for physics, etc. The problem is that I want to show my 2D layer as an overlay. This works fine in a top down perspective, but gets weird once you move the camera or change the zoom level. Therefore, I want to stick my 2D layer into a Plane so it adjusts with the camera perspective. Problem is, Planes and MovieMaterials seem to be set up for the traditional upper-left corner orientation, so I have a 2D Sprite which is constantly changing size, centered around (0, 0) being the center of my 3D scene. How do I get this into 3D? Changing the offset on the MovieMaterial doesn't work. Thanks again! On Mon, 08 Feb 2010 15:39:53 -0800, Joshua Granick <[email protected]> wrote:
Hey guys, Is there a way to display a MovieMaterial where the target Sprite does not have it's registration point at the upper left corner?
