Hi Roman, Why do you think Away3DLite has the extension Lite? little footprint, full advantage of F10. Ideal for simple jobs. Same applies to the Haxe version.
Now because of its obvious performance compared to the main engine, this version of the engine is now very popular, but due to the above, many features from the main engine are missing and many tend to add/port features to it. We have decided after few fixes to stop dev the f9 version while continue its maintenance. Our focus goes now fully to the main engine and the tools around it. Along the road, the Lite version will probably get few more native features and will be dev in parallel of the main engine. But will be kept as a small and fast solution. We do not have an official place to submit patches but I guess you could enter a record on our bug page at http://code.google.com/p/away3d/issues/list or mail one of us your patches. note that by mailing us of posting doesn't mean the patches will be applied right away. except of course in case of severe bugs. Fabrice On Feb 9, 2010, at 8:59 AM, banal wrote: > Hello Group > > I was wondering what the future plans for Away3D and Away3DLite look > like. It seems like new features are added to Away3DLite almost on a > daily basis. Now I don't want to imply that new features are a bad > thing, just what your intentions are with the two different engines? > > Is Away3DLite going to become a replacement for Away3D (since more and > more features currently exclusive for Away3D find their way into > Lite)? Or is it going to remain a fast, reduced-to-the-max rendering > engine, whereas Away3D is the fully featured, full-control renderer? > > How do you decide which features make it into Away3D and/or Lite? > Also what's the best place to submit patches? > > Thanks for your continued efforts on the Away3D rendering engines. You > do a great job. > Cheers - Roman
