Merge and weld are parsing the geometry to do their jobs. The larger in terms of face count the longer they need to do their jobs, They are most usefull at edit or dev time to preppare your models for the final runtime. But if its just a question of sharing material, why not just apply the same material to each of the meshes?
Fabrice On Feb 10, 2010, at 5:40 PM, vkt wrote: > hello all > I want to ask is there a simple method to combine many models into > single model to use the same map? > I have try to use away3d class name Merge and Weld such like in > Alternative3d, > but it seem to spend lots of CPU time. > any help any example? > thanks.
