I figured out the solution, increasing triangle count in my demo is done with this:
Cube(Away3dMesh(dice.skin).mesh).segmentsW = 4; Cube(Away3dMesh(dice.skin).mesh).segmentsH = 4;
I figured out the solution, increasing triangle count in my demo is done with this:
Cube(Away3dMesh(dice.skin).mesh).segmentsW = 4; Cube(Away3dMesh(dice.skin).mesh).segmentsH = 4;