if you interpolate the vertexes positions with the uvs you have the objectspace position of a "say" pixel on map add the object position and you have the worldspace coordinates of that pixel.
Fabrice On Feb 18, 2010, at 9:49 PM, Darko Radiceski wrote: > Hi all, > > I was also having this issue. I can calculate the u,v values but dont know > how to get to the scene x,y,z so i can add a point or object on that location. > Any advice? > > Cheers > > On Thu, Feb 18, 2010 at 1:17 PM, Kapil <[email protected]> wrote: > Hi, > > In order to add an object on my sphere, I am using sphere's > onMouseDown MouseEvent3D scene XYZ values. > > Now If I have the uv values of a point and I want to add an object on > that point on the sphere without onMouseDown event, is it possible to > get the scene xyz values from uv value? > > Thanks. > > > > -- > Radiceski Darko > University of Wollongong > Australia > SIFE - UOW Chapter - Alumni > CASUAL ACADEMIC STAFF TEACHING - UOW SITACS > (School of Information Technology and Computer Science,University of > Wollongong) > Univeristy of Wollongong - Alumni
