if you interpolate the vertexes positions with the uvs you have the objectspace 
position of a "say" pixel on map
add the object position and you have the worldspace coordinates of that pixel.

Fabrice
On Feb 18, 2010, at 9:49 PM, Darko Radiceski wrote:

> Hi all,
>  
> I was also having this issue. I can calculate the u,v values but dont know 
> how to get to the scene x,y,z so i can add a point or object on that location.
> Any advice?
>  
> Cheers
> 
> On Thu, Feb 18, 2010 at 1:17 PM, Kapil <[email protected]> wrote:
> Hi,
> 
> In order to add an object on my sphere, I am using sphere's
> onMouseDown MouseEvent3D scene XYZ values.
> 
> Now If I have the uv values of a point and I want to add an object on
> that point on the sphere without onMouseDown event, is it possible to
> get the scene xyz values from uv value?
> 
> Thanks.
> 
> 
> 
> -- 
> Radiceski Darko
> University of Wollongong
> Australia
> SIFE - UOW Chapter - Alumni
> CASUAL ACADEMIC STAFF TEACHING - UOW SITACS
> (School of Information Technology and Computer Science,University of 
> Wollongong)
> Univeristy of Wollongong - Alumni

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