Hi, I have a mesh that has a DiffusePBMaterial material. On the scene there is a light whose type is PointLight3D. I would like to add an ambiant light to my scene, but it seems that the ambiant component of this light is not taken into account by the DiffusePBMaterial material. I have seen on some exemples that an ambient light could be done by adding a AmbientLight3D light to the scene. Is it the only solution ? Is there a way of getting the ambiant component of the PointLight3D light working with DiffusePBMaterial ?
Cheers Sylvain
