Hi,

I have a mesh that has a DiffusePBMaterial material. On the scene
there is a light whose type is PointLight3D.
I would like to add an ambiant light to my scene, but it seems that
the ambiant component of this light is not taken into account by the
DiffusePBMaterial material.
I have seen on some exemples that an ambient light could be done by
adding a AmbientLight3D light to the scene.
Is it the only solution ? Is there a way of getting the ambiant
component of the PointLight3D light working with DiffusePBMaterial ?

Cheers

Sylvain

Reply via email to