Has anyone made a cache utility for the bones player? If so I'd love
it if they'd share, and if not where do I share this kind of thing
once I've made it myself?

The idea is to make a utility that takes a Bone animaiton, from a
Collada, and caches it so that each frame of animation is represented
by a a mesh, like an MD2 works, so that animation can be pre-computed
and not slow things down.

Thanks everyone for your amazing work.

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