Has anyone made a cache utility for the bones player? If so I'd love it if they'd share, and if not where do I share this kind of thing once I've made it myself?
The idea is to make a utility that takes a Bone animaiton, from a Collada, and caches it so that each frame of animation is represented by a a mesh, like an MD2 works, so that animation can be pre-computed and not slow things down. Thanks everyone for your amazing work.
