well it shows binary format is way to go for downloads. md2 should be nice in 
there.

note however that this would be more usefull if parsing was included in test.
The sequence in which you make the loading calls should be random.

Note that depending on complexity things changes tho. You for instance define a 
sphere and export the geometry as awd, but if its a Sphere, its just a 
constructor in file, just 2 lines when exported by Away3d and soon from prefab
when primitives will be available. Same for as3. as3 is compiled in swf. Obj is 
for instance compared to awd for a sphere pretty similar on kb, but things 
start change a bit when you add loads of info since obj doesn't hold any kind 
of compression. 
Plus the obj must load and parse a compagnon mtl file. Ase support is very low, 
so chances of errors while parsing are huge. 
I do not like Collada and avoid that format like sickness, but its now holding 
features for animation none of the 
other hold at the moment. 3ds is also not also working perfectly when exported 
by other softs than max.

add to this that next to huge variations in sizes per case, the "productivity 
handyness" is not taken in account here.
Collada even being a shitty web format can be in a team environement a very 
powerfull exchange format at dev time. AS3 and awd also ensures that your models
are not that easy to be reused by someone else. All ascii based formats have 
also that plus when it comes to fixes on urls.

There is one aspect I like in your test:
it makes people aware they should think twice about sizes when they do use at 
dev time and at publish time.

We will try to add more parsers this year. such as .lwo, .ac, .xmm files, mocap 
files, afterfx camera path info etc...
just to make this choice even more difficult or easyer depending on your 
workflow :)

Fabrice

On Feb 25, 2010, at 3:42 PM, Peter Kapelyan wrote:

> Are all those the exact same model? If so .3ds beat the pants out of 
> everything else, including #2 contender OBJ.
> 
> By the way, you forgot MD2, I have a feeling it might beat even 3ds (but who 
> knows). If you want, send me the 3DS and I will create an MD2 for you.
> 
> -Pete
> 
> On Thu, Feb 25, 2010 at 7:07 AM, Matt <[email protected]> wrote:
> I am in the process of determining which model format is the most
> optimal for Away3D. To do this I have written a small application that
> will load a sphere 3D model saved in multiple different formats (3DS,
> ASE, DAE, OBJ, AWD and AS), and then uploads the time it takes to
> parse each format to a public google spreadsheet, which you can view
> at http://spreadsheets.google.com/pub?key=tJ7dFDYWM4n6F74Z25BJq5g&output=html.
> 
> I would love to get some data from other PCs. To participate all you
> need to do is go to http://webdemos.sourceforge.net/Away3DDemos/ModelLoading/
> and let the demo run through (it is a fairly large SWF file, and there
> is no preloader, so just be patient while it loads for the first
> time).
> 
> The source code for the demo can be downloaded from
> http://webdemos.sourceforge.net./Away3DDemos/ModelLoading/PublicModelLoadingSpeedTest.as
> 
> 
> 
> -- 
> ___________________
> 
> Actionscript 3.0 Flash 3D Graphics Engine
> 
> HTTP://AWAY3D.COM

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