I found a great work around: Create multiple Meshes in Modo, each with
their own UV Map. Then export that to Obj. Prefab loads the meshes in
layers and I can remap the UVs baked from Modo. Finally I export each
object as an AS3 class and import in FB!

I love Prefab's rendering too. It's an awesome time saver. But modo
has the best soft shadows and GI :)

http://groups.google.com/group/away3d-dev/web/Test-Render.jpg

That takes 35s to render and a few minutes to bake. But I got to
figure out why I get some weird artifacts in the texture's shadows
when baking.

Thank you for all your help!

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