Hi folks!

This is probably fairly simple, but my head is a mess after playing
around with it.

What I'm after is to load an animated character (say Collada), and
then instantiate copies of it when needed. However, all my attempts
result in all the clones going in lockstep. I do vaguely understand
why that is so, but puzzled how to get around it. I probably don't
understand the way animation is structured in Away.

I think my question can be boiled down to, how do you modify the
"multi mario" example, so that each clone has their own animation that
can be updated independently?

Btw, using Away3D 3.4.0.

Cheers guys!

Regards,
Robert Andersson

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