Hello everybody! I'm having a problem regarding memory increase: I have being adding and removing many object3D (primitives and collada) in runtime. So far, everything works (and memory stay stable), but if I try to apply a BitmapMaterial (to some material) to this new object and later try to remove it, the mesh is removed, but the bitmapData/bitmapMaterial reference remain in memory.
I was able to see this happen performing a memory profile test with Flex Builder. Somebody has an idea about how to solve this kind of issue? Maybe I'm making some huge mistake (I already tried to set material.textureBitmap = null), but I was not successfully in my attempts. So, if somebody know how to do this in a correctly way, share it! Really thanks! -- Graciously, Filipe Silvestrim AUGRS Manager Flash Game Developer Flash CS4 Professional Certified Adobe Certified Instructor Personal Blog - ["http://www.filipesilvestrim.com"] Adobe User Group Rio Grande do Sul, Brazil - ["http://www.augrs.com"]